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Cool puzzler. I like the idea of interacting with the board indirectly (as opposed to games like Tetris Attack), which forces you to think out your combos/clears more in advanced. I got to level 6, but level 6 is hard! My best score so far is 38,470.

I got a single full clear, and was very happy to be rewarded for it! I’d love to see some extra mechanics to help keep the board ‘active’, maybe some things like wind gusts that shift rows occasionally, or a ‘water flower’ that the player can create it the bottom row that breaks when a flower lands on it. Just shooting from the hip here - the game feels pretty good already, but I think a little extra can push this game in an even more engaging direction. I say this as once your board gets to a certain point of disorganization, it feels unsavable and you watch your slow impending doom creep in. Solid work here.

Got to lvl 6 hehe